The Trust Spectrum

Riffing off my previous explorations in Game Design in Star Wars Galaxies, I found an interesting article by the same author: The Trust Spectrum.

It’s focusing on rules for designing social online games. I think there’s likely some applicability to thinking about community cultivation in SourceCred.

A lot to parse here… found the differences in motivation between genders interesting but somewhat unsurprising. What’s your main takeaway for this article?